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FIRST FLIGHT · THE 55-CARD COLLECTION
WinHive presents

NECTAR CLASH

Collect the bees. Call the bluff.
Race to the Honey.

Meet 55 unique collectible Bee Cards — each with its own stats, personality and special power. Discover one in a selected WinHive prize parcel, then challenge a friend in a clever, fast-paced game.

2 players2–15 cards each10–15 min. (approx.)No board required
Golden Hivekeeper, Legendary Nectar Clash card Queen Bee, Legendary Nectar Clash card Storm Bee, Epic Nectar Clash card
A little surprise from WinHive

Something special might be hiding in your parcel.

We're sharing Nectar Clash cards as surprise extras with selected WinHive prize deliveries. Keep an eye out when yours arrives! Start collecting, trade with friends, or play a match once you each have two different Bee Cards.

Cards aren't guaranteed in every parcel. They're collectibles, not a separate prize-entry product.

Meet the bees
THE GAME, MADE SIMPLE

Ready, set… buzz!

Forget complicated setups. All you need is a friend and your Bee Cards. The aim is to collect Honey by secretly visiting flower fields, outsmarting your rival and catching their bluffs.

BEST FOR FIRST-TIMERS
⚡

Quick Clash

First to finish a round at 10+ Honey with the higher total.

Great for a short first game
ORIGINAL SCORING
♛

Classic Clash

First to finish a round at 15+ Honey with the higher total.

More time for bluffs and comebacks

Bring 2–15 different Bee Cards per person. Two cards each really is enough. No Flower Cards, board, dice, counters or printer needed. A phone for the score is optional.

THREE FLOWERS. THREE POWERS.

Your secret destination

Make a secret finger signal beneath the table. Your finger count picks where your Bee really flies — even if your spoken announcement says otherwise.

1 finger

Clover Patch

Compare Teamwork

1 Honey
Safe and steady
2 fingers

Daisy Meadow

Compare Speed

2 Honey
Fast and unpredictable
3 fingers

Golden Sunflower

Compare Strength

3 Honey
Big rewards, big risks

Honour rule: Hide your finger signal while choosing your Bee. Once both players say they're ready, neither player may change their card or signal. Keep your signal hidden until the simultaneous reveal. Want a verifiable option? Privately save your number in a phone note before the challenge phase.

A ROUND FROM START TO FINISH

Seven steps. That's it.

One Bee is played by each player per round. Follow these steps in order, then repeat until someone wins.

  1. 01

    CALL Say your flower

    One player names Clover, Meadow or Sunflower out loud. The other player then names theirs. Your spoken Waggle Call is locked, but you can tell the truth or bluff.

  2. 02

    COMMIT Choose in secret

    Each player chooses one Bee from their hand and places it face down, then secretly holds up 1, 2 or 3 fingers beneath the table for their actual flower. Both lock their choices before challenges.

  3. 03

    CHALLENGE Call their bluff

    Starting with the first speaker, each player may say “BUZZ OFF!” to accuse their opponent of lying, or pass. You get just one accusation per entire game. Neither player reveals yet.

  4. 04

    REVEAL Show your cards and signals

    Count to three and reveal both Bee Cards and finger signals at the same time. Compare each real destination with its player's spoken Waggle Call.

  5. 05

    CLASH Does a Hive Bump happen?

    Different flowers? Both Bees harvest their own flower's full Honey. Same flower? Apply any eligible +1 stat abilities, then compare Teamwork at Clover, Speed at Meadow, or Strength at Sunflower.

  6. 06

    SCORE Collect your Honey

    Give the winning Bee its flower's Honey (or 1 each on a stat tie). Add qualifying printed abilities, an extra +1 for an honest successful harvest, then any +2 BUZZ OFF! award. Complete both scores before checking victory.

  7. 07

    RESET Another round?

    Move used Bees to your own face-up discard pile. Draw back up to your hand size (2 with a two-card deck, otherwise 3), reshuffling your discards when needed. Switch who announces first.

⚡

BUZZ OFF! — the once-per-game twist

Catch a bluff? You earn +2 Honey. Accuse an honest player? They earn +2 Honey instead. Pass? Save your one challenge for later. The +2 adds Honey; it never steals points from anyone.

KNOW HOW TO WIN

What happens at a Hive Bump?

Two bees chose the same actual flower. Before awarding the flower's Honey, see whether their printed abilities give either player +1 to the relevant stat.

↗

Different flowers

No contest! Both Bees harvest their own field's full 1, 2 or 3 Honey. No stat comparison.

🏆

Same flower, different stats

Compare the flower's matching stat. The higher final stat gets the field's full Honey. The loser gets 0 base Honey.

🤝

Same flower, tied stats

Both Bees get 1 base Honey each, even at the 3-Honey Sunflower. A tie is neither a win nor a loss.

HOW YOUR TOTAL GROWS

Every Honey counts.

Add these in order at the end of each round. The abilities printed on your Bee always take precedence over flavour text.

  • 01 Base flower harvest or tied Hive Bump
  • 02 Printed Honey ability, if its condition is met
  • 03 +1 Honest Bee Bonus, but only if you earned base harvest Honey
  • 04 +2 for a correct BUZZ OFF! or to an honest defender wrongly accused
SEE IT IN ACTION

Two example rounds

These examples use real cards from the collection and their actual printed abilities.

EXAMPLE 1 · DIFFERENT FLOWERS
Worker Bee cardVSGuard Bee card

Honesty pays.

Worker Bee calls Clover and secretly shows 1. Guard Bee calls Sunflower and shows 3. They visit different flowers, so both harvest.

Worker: Clover 1 + Nectar Run 1 + honesty 13 Honey
Guard: Sunflower 3 + honesty 14 Honey
EXAMPLE 2 · THE BLUFF
Worker Bee cardVSGuard Bee card

“BUZZ OFF!” gets results.

Worker says Sunflower, secretly chooses Clover (1), and bluffs. Guard honestly chooses Sunflower and correctly challenges Worker before the reveal.

Worker: Clover 1 + Nectar Run 12 Honey
Guard: Sunflower 3 + honesty 1 + challenge 26 Honey
A few rules worth remembering: If a Bee loses a Hive Bump, a consolation-Honey ability can still activate — but consolation Honey is not a harvest and won't trigger an Honest Bee Bonus. If abilities give +1 to a stat, apply them before deciding the clash. Each Bee's printed ability activates at most once in its played round.
OPTIONAL · RIGHT HERE ON YOUR PHONE

Your Honey scorekeeper 🍯

No pen, counters or scoreboard required. Tap the buttons as you award Honey. This is just a score tracker — you still work out each round using the cards and rules above.

0
0

Score both players' full rounds before checking for a winner. If you tie above the target, keep playing!

Scores live only in this browser tab and disappear if the page reloads. Game Honey is imaginary match scoring, not WinHive Hive Credit, rewards, cash or website Honey.

FIRST FLIGHT · SET 01

Meet the 55 bees.

Every card has its own name, stat combination and special ability. Explore the full first collection below — and see which bees you can spot in the wild.

Common20 designs
Uncommon15 designs
Rare10 designs
Epic7 designs
Legendary3 designs

Showing all 55 cards. Select a card for its exact stats and printed ability.

The counts describe unique card designs in Set 01, not how many physical copies have been printed. Rarity is for collecting — it does not give extra turns or stat points by itself.

GOT JUST A FEW CARDS?

Small collection. Big game.

There's no need to collect 12 cards before your first match. Play with 2 to 15 different Bee Cards each, and recycle your used cards when your deck runs out.

  • 2 cards: Keep both in hand; after using one, put it in your discard pile. Recycle the discards when needed.
  • 3 cards: Start with all three; used cards return when the discard pile is recycled.
  • 4–15 cards: Shuffle your own deck, hold three, and draw back to three after each round.

Use the same number of cards each if you can — different deck sizes are allowed, but equal sizes make a more even match. Your deck must contain different collector numbers; players may both own the same design.

Download full game guide
The gold and purple back of a Nectar Clash cardTHE ONLY THING YOU NEED
IS YOUR CARDS
GOOD TO KNOW

Frequently asked questions

Do I need a board or Flower Cards to play?

No. The cards-only rules use secret one-, two- or three-finger signals for flower destinations. No board, dice, tokens or printer is required.

Can we play with only two cards each?

Yes. Two different Bee Cards per player are enough. You play one at a time and recycle played cards as required.

Do Legendary cards have better stats?

Not by rarity alone. Every printed Bee Card uses an eight-point stat budget and one special ability.

Does every WinHive delivery include a Nectar Clash card?

No. Cards are surprise extras in selected WinHive prize parcels; not every delivery includes a card.

What happens if both of us reach the target together?

Complete the whole round, including all abilities, honest bonuses and challenges. Whoever has more Honey wins. If the totals are equal at or above the target, play another full round. Keep your current scores.

What counts as “harvest”, “alone”, or a “Hive Bump”?

A harvest means earning at least 1 base Honey from your flower. Harvest alone means the opponent really chose a different flower. A Hive Bump means both really chose the same flower. A tied Hive Bump gives 1 base Honey to each player, and neither wins nor loses. Consolation Honey doesn't count as a harvest.

What if we have only one card each?

For an official cards-only match, you each need at least two different Bee Card identities. A single Bee is a collectible for now; borrow another card from a friend when you're ready to play.

Do we need to use our phones to play?

No. You can remember or announce your Honey totals instead. Using a phone note to lock a secret finger choice, or the optional scorekeeper above, is purely for convenience.

YOUR NEXT DELIVERY MIGHT HAVE A SURPRISE

Which Bee will join your hive?

Keep an eye out for a Nectar Clash card with selected WinHive prizes. Then grab a friend and see who's best at calling the bluff.

Cards are occasional surprise extras, never guaranteed with a prize. Nectar Clash game Honey has no monetary value.

Speed
Strength
Teamwork
PRINTED SPECIAL ABILITY

Each Bee has 8 total printed stat points and one ability. Rarity does not alter its stats.