Quick Clash
First to finish a round at 10+ Honey with the higher total.
Great for a short first gameCollect the bees. Call the bluff.
Race to the Honey.
Meet 55 unique collectible Bee Cards — each with its own stats, personality and special power. Discover one in a selected WinHive prize parcel, then challenge a friend in a clever, fast-paced game.
We're sharing Nectar Clash cards as surprise extras with selected WinHive prize deliveries. Keep an eye out when yours arrives! Start collecting, trade with friends, or play a match once you each have two different Bee Cards.
Cards aren't guaranteed in every parcel. They're collectibles, not a separate prize-entry product.
Forget complicated setups. All you need is a friend and your Bee Cards. The aim is to collect Honey by secretly visiting flower fields, outsmarting your rival and catching their bluffs.
First to finish a round at 10+ Honey with the higher total.
Great for a short first gameFirst to finish a round at 15+ Honey with the higher total.
More time for bluffs and comebacksMake a secret finger signal beneath the table. Your finger count picks where your Bee really flies — even if your spoken announcement says otherwise.
Compare Teamwork
Compare Speed
Compare Strength
Honour rule: Hide your finger signal while choosing your Bee. Once both players say they're ready, neither player may change their card or signal. Keep your signal hidden until the simultaneous reveal. Want a verifiable option? Privately save your number in a phone note before the challenge phase.
One Bee is played by each player per round. Follow these steps in order, then repeat until someone wins.
One player names Clover, Meadow or Sunflower out loud. The other player then names theirs. Your spoken Waggle Call is locked, but you can tell the truth or bluff.
Each player chooses one Bee from their hand and places it face down, then secretly holds up 1, 2 or 3 fingers beneath the table for their actual flower. Both lock their choices before challenges.
Starting with the first speaker, each player may say “BUZZ OFF!” to accuse their opponent of lying, or pass. You get just one accusation per entire game. Neither player reveals yet.
Count to three and reveal both Bee Cards and finger signals at the same time. Compare each real destination with its player's spoken Waggle Call.
Different flowers? Both Bees harvest their own flower's full Honey. Same flower? Apply any eligible +1 stat abilities, then compare Teamwork at Clover, Speed at Meadow, or Strength at Sunflower.
Give the winning Bee its flower's Honey (or 1 each on a stat tie). Add qualifying printed abilities, an extra +1 for an honest successful harvest, then any +2 BUZZ OFF! award. Complete both scores before checking victory.
Move used Bees to your own face-up discard pile. Draw back up to your hand size (2 with a two-card deck, otherwise 3), reshuffling your discards when needed. Switch who announces first.
Catch a bluff? You earn +2 Honey. Accuse an honest player? They earn +2 Honey instead. Pass? Save your one challenge for later. The +2 adds Honey; it never steals points from anyone.
Two bees chose the same actual flower. Before awarding the flower's Honey, see whether their printed abilities give either player +1 to the relevant stat.
No contest! Both Bees harvest their own field's full 1, 2 or 3 Honey. No stat comparison.
Compare the flower's matching stat. The higher final stat gets the field's full Honey. The loser gets 0 base Honey.
Both Bees get 1 base Honey each, even at the 3-Honey Sunflower. A tie is neither a win nor a loss.
Add these in order at the end of each round. The abilities printed on your Bee always take precedence over flavour text.
These examples use real cards from the collection and their actual printed abilities.
VS
Worker Bee calls Clover and secretly shows 1. Guard Bee calls Sunflower and shows 3. They visit different flowers, so both harvest.
VS
Worker says Sunflower, secretly chooses Clover (1), and bluffs. Guard honestly chooses Sunflower and correctly challenges Worker before the reveal.
No pen, counters or scoreboard required. Tap the buttons as you award Honey. This is just a score tracker — you still work out each round using the cards and rules above.
Score both players' full rounds before checking for a winner. If you tie above the target, keep playing!
Scores live only in this browser tab and disappear if the page reloads. Game Honey is imaginary match scoring, not WinHive Hive Credit, rewards, cash or website Honey.
Every card has its own name, stat combination and special ability. Explore the full first collection below — and see which bees you can spot in the wild.
Showing all 55 cards. Select a card for its exact stats and printed ability.
The counts describe unique card designs in Set 01, not how many physical copies have been printed. Rarity is for collecting — it does not give extra turns or stat points by itself.
There's no need to collect 12 cards before your first match. Play with 2 to 15 different Bee Cards each, and recycle your used cards when your deck runs out.
Use the same number of cards each if you can — different deck sizes are allowed, but equal sizes make a more even match. Your deck must contain different collector numbers; players may both own the same design.
Download full game guide
THE ONLY THING YOU NEEDNo. The cards-only rules use secret one-, two- or three-finger signals for flower destinations. No board, dice, tokens or printer is required.
Yes. Two different Bee Cards per player are enough. You play one at a time and recycle played cards as required.
Not by rarity alone. Every printed Bee Card uses an eight-point stat budget and one special ability.
No. Cards are surprise extras in selected WinHive prize parcels; not every delivery includes a card.
Complete the whole round, including all abilities, honest bonuses and challenges. Whoever has more Honey wins. If the totals are equal at or above the target, play another full round. Keep your current scores.
A harvest means earning at least 1 base Honey from your flower. Harvest alone means the opponent really chose a different flower. A Hive Bump means both really chose the same flower. A tied Hive Bump gives 1 base Honey to each player, and neither wins nor loses. Consolation Honey doesn't count as a harvest.
For an official cards-only match, you each need at least two different Bee Card identities. A single Bee is a collectible for now; borrow another card from a friend when you're ready to play.
No. You can remember or announce your Honey totals instead. Using a phone note to lock a secret finger choice, or the optional scorekeeper above, is purely for convenience.
Keep an eye out for a Nectar Clash card with selected WinHive prizes. Then grab a friend and see who's best at calling the bluff.
Cards are occasional surprise extras, never guaranteed with a prize. Nectar Clash game Honey has no monetary value.